• Legal Information
  • ▶Introducing DirectX 5
  • ▼DirectX Foundation
    • ▶DirectDraw
    • ▶DirectSound
    • ▼Direct3D Immediate Mode
      • Direct3D Immediate Mode
      • About Direct3D Immediate Mode
      • Why Use Direct3D Immediate Mode?
      • ▶Getting Started with Immediate Mode
      • ▶Direct3D Immediate-Mode Architecture
      • ▼Direct3D Immediate-Mode Essentials
        • Direct3D Immediate-Mode Essentials
        • ▶Immediate Mode Changes for DirectX 5
        • ▶Viewports and Transformations
        • ▶Vertex Types
        • ▶Textures
        • ▶Colors and Fog
        • ▶Antialiasing
        • ▶Direct3D Integration with DirectDraw
        • ▼Using Execute Buffers
          • Using Execute Buffers
          • Execute-Buffer Architecture
          • Execute-Buffer Contents
          • Creating an Execute Buffer
          • Locking the Execute Buffer
          • Filling the Execute Buffer
          • Unlocking the Execute Buffer
          • Executing the Execute Buffer
          • States and State Overrides
          • Floating-point Precision
        • ▶Performance Optimization
        • ▶Troubleshooting
      • ▶Direct3D Execute-Buffer Tutorial
      • ▶Immediate-Mode Reference
    • ▶DirectInput
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media