Legal Information
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Introducing DirectX 5
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DirectX Foundation
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DirectDraw
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DirectSound
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Direct3D Immediate Mode
Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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Direct3D Immediate-Mode Architecture
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Direct3D Immediate-Mode Essentials
Direct3D Immediate-Mode Essentials
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Immediate Mode Changes for DirectX 5
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Viewports and Transformations
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Vertex Types
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Textures
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Colors and Fog
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Antialiasing
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Direct3D Integration with DirectDraw
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Using Execute Buffers
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Performance Optimization
Performance Optimization
PC Hardware Accelerators
Databases and Culling
Batching Primitives
Lighting Tips
Texture Size
Ramp Textures
Copy Texture-blending Mode
Software versus Hardware
Triangle Flags
Clip Tests on Execution
Ramp Performance Tips
Z-Buffer Performance
General Performance Tips
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Troubleshooting
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Direct3D Execute-Buffer Tutorial
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Immediate-Mode Reference
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media