• Legal Information
  • ▶Introducing DirectX 5
  • ▼DirectX Foundation
    • ▶DirectDraw
    • ▶DirectSound
    • ▼Direct3D Immediate Mode
      • Direct3D Immediate Mode
      • About Direct3D Immediate Mode
      • Why Use Direct3D Immediate Mode?
      • ▶Getting Started with Immediate Mode
      • ▶Direct3D Immediate-Mode Architecture
      • ▼Direct3D Immediate-Mode Essentials
        • Direct3D Immediate-Mode Essentials
        • ▶Immediate Mode Changes for DirectX 5
        • ▶Viewports and Transformations
        • ▶Vertex Types
        • ▶Textures
        • ▶Colors and Fog
        • ▶Antialiasing
        • ▶Direct3D Integration with DirectDraw
        • ▶Using Execute Buffers
        • ▼Performance Optimization
          • Performance Optimization
          • PC Hardware Accelerators
          • Databases and Culling
          • Batching Primitives
          • Lighting Tips
          • Texture Size
          • Ramp Textures
          • Copy Texture-blending Mode
          • Software versus Hardware
          • Triangle Flags
          • Clip Tests on Execution
          • Ramp Performance Tips
          • Z-Buffer Performance
          • General Performance Tips
        • ▶Troubleshooting
      • ▶Direct3D Execute-Buffer Tutorial
      • ▶Immediate-Mode Reference
    • ▶DirectInput
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media