Legal Information
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Introducing DirectX 5
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DirectX Foundation
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DirectDraw
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DirectSound
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Direct3D Immediate Mode
Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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Direct3D Immediate-Mode Architecture
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Direct3D Immediate-Mode Essentials
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Direct3D Execute-Buffer Tutorial
Direct3D Execute-Buffer Tutorial
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Definitions, Prototypes, and Globals
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Enumerating Direct3D Devices
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Creating Objects and Interfaces
Creating Objects and Interfaces
Creating the Primary Surface and Clipper Object
Creating the Direct3D Object
Creating the Direct3D Device
Creating the Scene
Filling the Execute Buffer
Animating the Scene
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Rendering
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Working with Matrices
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Restoring and Redrawing
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Releasing Objects
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Error Checking
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Converting Bit Depths
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Immediate-Mode Reference
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media