Legal Information
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Introducing DirectX 5
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DirectX Foundation
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DirectDraw
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DirectSound
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Direct3D Immediate Mode
Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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Direct3D Immediate-Mode Architecture
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Direct3D Immediate-Mode Essentials
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Direct3D Execute-Buffer Tutorial
Direct3D Execute-Buffer Tutorial
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Definitions, Prototypes, and Globals
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Enumerating Direct3D Devices
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Creating Objects and Interfaces
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Rendering
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Working with Matrices
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Restoring and Redrawing
Restoring and Redrawing
Restoring the Direct3D Device
Restoring the Primary Surface
Restoring All Surfaces
Redrawing on Window Movement
Redrawing on Window Resizing
Repainting the Client Area
Updating the Viewport
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Releasing Objects
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Error Checking
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Converting Bit Depths
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Immediate-Mode Reference
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media