Legal Information
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Introducing DirectX 5
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DirectX Foundation
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DirectDraw
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DirectSound
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Direct3D Immediate Mode
Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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Direct3D Immediate-Mode Architecture
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Direct3D Immediate-Mode Essentials
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Direct3D Execute-Buffer Tutorial
Direct3D Execute-Buffer Tutorial
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Definitions, Prototypes, and Globals
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Enumerating Direct3D Devices
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Creating Objects and Interfaces
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Rendering
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Working with Matrices
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Restoring and Redrawing
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Releasing Objects
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Error Checking
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Converting Bit Depths
Converting Bit Depths
Converting a Bit Depth into a Flag
Converting a Flag into a Bit Depth
Main Window Procedure
WinMain Function
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Immediate-Mode Reference
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media