• Legal Information
  • ▶Introducing DirectX 5
  • ▼DirectX Foundation
    • ▶DirectDraw
    • ▶DirectSound
    • ▼Direct3D Immediate Mode
      • Direct3D Immediate Mode
      • About Direct3D Immediate Mode
      • Why Use Direct3D Immediate Mode?
      • ▶Getting Started with Immediate Mode
      • ▶Direct3D Immediate-Mode Architecture
      • ▶Direct3D Immediate-Mode Essentials
      • ▶Direct3D Execute-Buffer Tutorial
      • ▼Immediate-Mode Reference
        • Immediate-Mode Reference
        • ▶Interfaces
        • ▶D3D_OVERLOADS
        • ▼Macros
          • Macros
          • D3DDivide
          • D3DMultiply
          • D3DRGB
          • D3DRGBA
          • D3DSTATE_OVERRIDE
          • D3DVAL
          • D3DVALP
          • RGB_GETBLUE
          • RGB_GETGREEN
          • RGB_GETRED
          • RGB_MAKE
          • RGB_TORGBA
          • RGBA_GETALPHA
          • RGBA_GETBLUE
          • RGBA_GETGREEN
          • RGBA_GETRED
          • RGBA_MAKE
          • RGBA_SETALPHA
          • RGBA_TORGB
        • ▶Callback Functions
        • ▶Structures
        • ▶Enumerated Types
        • ▶Other Types
    • ▶DirectInput
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media