Legal Information
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Introducing DirectX 5
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DirectX Foundation
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DirectDraw
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DirectSound
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Direct3D Immediate Mode
Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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Direct3D Immediate-Mode Architecture
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Direct3D Immediate-Mode Essentials
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Direct3D Execute-Buffer Tutorial
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Immediate-Mode Reference
Immediate-Mode Reference
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Interfaces
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D3D_OVERLOADS
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Macros
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Callback Functions
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Structures
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Enumerated Types
Enumerated Types
D3DANTIALIASMODE
D3DBLEND
D3DCMPFUNC
D3DCOLORMODEL
D3DCULL
D3DFILLMODE
D3DFOGMODE
D3DLIGHTSTATETYPE
D3DLIGHTTYPE
D3DOPCODE
D3DPRIMITIVETYPE
D3DRENDERSTATETYPE
D3DSHADEMODE
D3DTEXTUREADDRESS
D3DTEXTUREBLEND
D3DTEXTUREFILTER
D3DTRANSFORMSTATETYPE
D3DVERTEXTYPE
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Other Types
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media