• Legal Information
  • ▶Introducing DirectX 5
  • ▶DirectX Foundation
  • ▼DirectX Media
    • ▶DirectPlay
    • ▼Direct3D Retained-Mode
      • ▼Direct3D Retained-Mode Overview
        • About Retained Mode
        • ▶Getting Started
        • ▶Direct3D Retained-Mode Architecture
        • ▼Direct3D Retained-Mode Tutorial
          • Direct3D Retained-Mode Tutorial
          • ▼Making the Helworld Sample
            • Making the Helworld Sample
            • Limitations of the Sample
            • DirectDraw's Windowed Mode
            • Definitions and Global Variables
          • ▶Windows Setup and Initialization
          • ▶Enumerating Device Drivers
          • ▶Setting up the 3-D Environment
          • ▶Creating the Scene
      • ▶Direct3D Retained Mode: Reference
      • ▶DirectX File Format