• Legal Information
  • ▶Introducing DirectX 6.1
  • ▼DirectX Foundation
    • ▶DirectDraw
    • ▼DirectSound
      • About DirectSound
      • Why Use DirectSound?
      • ▶DirectSound Architecture
      • ▼DirectSound Essentials
        • ▶DirectSound Devices
        • ▼DirectSound Buffers
          • Buffer Basics
          • Static and Streaming Sound Buffers
          • Creating Secondary Buffers
          • Buffer Control Options
          • Access to the Primary Buffer
          • Playing Sounds
          • Playback Controls
          • Current Play and Write Positions
          • Play Buffer Notification
          • Mixing Sounds
          • Custom Mixers
          • Buffer Management
          • Compressed Wave Formats
        • ▶DirectSound in 3-D
        • ▶DirectSound 3-D Buffers
        • ▶DirectSound 3-D Listeners
        • ▶DirectSoundCapture
        • DirectSound Property Sets
        • ▶Optimizing DirectSound Performance
        • ▶Using Wave Files
        • Reading Wave Data from a Resource
      • ▶DirectSound Tutorials
      • ▶DirectSound Reference
      • ▶DirectSound Samples
    • ▶DirectMusic
    • ▶Direct3D Immediate Mode
    • ▶DirectInput
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media