Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectDraw
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DirectSound
About DirectSound
Why Use DirectSound?
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DirectSound Architecture
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DirectSound Essentials
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DirectSound Devices
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DirectSound Buffers
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DirectSound in 3-D
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DirectSound 3-D Buffers
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DirectSound 3-D Listeners
Obtaining the IDirectSound3DListener Interface
Batch Parameters for IDirectSound3DListener
Deferred Settings
Distance Factor
Listener Orientation
Listener Position and Velocity
Doppler Factor
Rolloff Factor
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DirectSoundCapture
DirectSound Property Sets
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Optimizing DirectSound Performance
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Using Wave Files
Reading Wave Data from a Resource
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DirectSound Tutorials
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DirectSound Reference
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DirectSound Samples
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DirectMusic
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Direct3D Immediate Mode
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media