Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectDraw
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DirectSound
About DirectSound
Why Use DirectSound?
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DirectSound Architecture
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DirectSound Essentials
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DirectSound Devices
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DirectSound Buffers
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DirectSound in 3-D
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DirectSound 3-D Buffers
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DirectSound 3-D Listeners
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DirectSoundCapture
Enumeration of Capture Devices
Creating the DirectSoundCapture Object
Capture Device Capabilities
Creating a Capture Buffer
Capture Buffer Information
Capture Buffer Notification
Capturing Sounds
DirectSound Property Sets
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Optimizing DirectSound Performance
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Using Wave Files
Reading Wave Data from a Resource
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DirectSound Tutorials
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DirectSound Reference
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DirectSound Samples
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DirectMusic
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Direct3D Immediate Mode
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media