Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectDraw
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DirectSound
About DirectSound
Why Use DirectSound?
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DirectSound Architecture
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DirectSound Essentials
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DirectSound Tutorials
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DirectSound Reference
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Interfaces
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IDirectSound
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IDirectSound3DBuffer
IDirectSound3DBuffer::GetAllParameters
IDirectSound3DBuffer::GetConeAngles
IDirectSound3DBuffer::GetConeOrientation
IDirectSound3DBuffer::GetConeOutsideVolume
IDirectSound3DBuffer::GetMaxDistance
IDirectSound3DBuffer::GetMinDistance
IDirectSound3DBuffer::GetMode
IDirectSound3DBuffer::GetPosition
IDirectSound3DBuffer::GetVelocity
IDirectSound3DBuffer::SetAllParameters
IDirectSound3DBuffer::SetConeAngles
IDirectSound3DBuffer::SetConeOrientation
IDirectSound3DBuffer::SetConeOutsideVolume
IDirectSound3DBuffer::SetMaxDistance
IDirectSound3DBuffer::SetMinDistance
IDirectSound3DBuffer::SetMode
IDirectSound3DBuffer::SetPosition
IDirectSound3DBuffer::SetVelocity
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IDirectSound3DListener
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IDirectSoundBuffer
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IDirectSoundCapture
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IDirectSoundCaptureBuffer
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IDirectSoundNotify
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IKsPropertySet
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Functions
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Callback Function
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Structures
Return Values
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DirectSound Samples
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DirectMusic
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Direct3D Immediate Mode
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media