Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectDraw
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DirectSound
About DirectSound
Why Use DirectSound?
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DirectSound Architecture
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DirectSound Essentials
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DirectSound Tutorials
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DirectSound Reference
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Interfaces
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IDirectSound
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IDirectSound3DBuffer
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IDirectSound3DListener
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IDirectSoundBuffer
IDirectSoundBuffer::GetCaps
IDirectSoundBuffer::GetCurrentPosition
IDirectSoundBuffer::GetFormat
IDirectSoundBuffer::GetFrequency
IDirectSoundBuffer::GetPan
IDirectSoundBuffer::GetStatus
IDirectSoundBuffer::GetVolume
IDirectSoundBuffer::Initialize
IDirectSoundBuffer::Lock
IDirectSoundBuffer::Play
IDirectSoundBuffer::Restore
IDirectSoundBuffer::SetCurrentPosition
IDirectSoundBuffer::SetFormat
IDirectSoundBuffer::SetFrequency
IDirectSoundBuffer::SetPan
IDirectSoundBuffer::SetVolume
IDirectSoundBuffer::Stop
IDirectSoundBuffer::Unlock
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IDirectSoundCapture
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IDirectSoundCaptureBuffer
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IDirectSoundNotify
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IKsPropertySet
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Functions
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Callback Function
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Structures
Return Values
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DirectSound Samples
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DirectMusic
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Direct3D Immediate Mode
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media