• Legal Information
  • ▶Introducing DirectX 6.1
  • ▼DirectX Foundation
    • ▶DirectDraw
    • ▼DirectSound
      • About DirectSound
      • Why Use DirectSound?
      • ▶DirectSound Architecture
      • ▶DirectSound Essentials
      • ▶DirectSound Tutorials
      • ▼DirectSound Reference
        • ▼Interfaces
          • ▶IDirectSound
          • ▶IDirectSound3DBuffer
          • ▶IDirectSound3DListener
          • ▶IDirectSoundBuffer
          • ▶IDirectSoundCapture
          • ▼IDirectSoundCaptureBuffer
            • IDirectSoundCaptureBuffer::GetCaps
            • IDirectSoundCaptureBuffer::GetCurrentPosition
            • IDirectSoundCaptureBuffer::GetFormat
            • IDirectSoundCaptureBuffer::GetStatus
            • IDirectSoundCaptureBuffer::Initialize
            • IDirectSoundCaptureBuffer::Lock
            • IDirectSoundCaptureBuffer::Start
            • IDirectSoundCaptureBuffer::Stop
            • IDirectSoundCaptureBuffer::Unlock
          • ▶IDirectSoundNotify
          • ▶IKsPropertySet
        • ▶Functions
        • ▶Callback Function
        • ▶Structures
        • Return Values
      • ▶DirectSound Samples
    • ▶DirectMusic
    • ▶Direct3D Immediate Mode
    • ▶DirectInput
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media