Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectDraw
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DirectSound
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DirectMusic
About DirectMusic
Why Use DirectMusic?
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DirectMusic Architecture
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DirectMusic Essentials
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DirectMusic Tutorials
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DirectMusic Reference
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Interfaces
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IDirectMusic
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IDirectMusicBand
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IDirectMusicBuffer
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IDirectMusicChordMap
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IDirectMusicCollection
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IDirectMusicComposer
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IDirectMusicDownload
IDirectMusicDownloadedInstrument
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IDirectMusicGetLoader
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IDirectMusicGraph
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IDirectMusicInstrument
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IDirectMusicLoader
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IDirectMusicObject
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IDirectMusicPerformance
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IDirectMusicPort
IDirectMusicPort::Activate
IDirectMusicPort::Compact
IDirectMusicPort::DeviceIoControl
IDirectMusicPort::DownloadInstrument
IDirectMusicPort::GetCaps
IDirectMusicPort::GetChannelPriority
IDirectMusicPort::GetFormat
IDirectMusicPort::GetLatencyClock
IDirectMusicPort::GetNumChannelGroups
IDirectMusicPort::GetRunningStats
IDirectMusicPort::PlayBuffer
IDirectMusicPort::Read
IDirectMusicPort::SetChannelPriority
IDirectMusicPort::SetDirectSound
IDirectMusicPort::SetNumChannelGroups
IDirectMusicPort::SetReadNotificationHandle
IDirectMusicPort::UnloadInstrument
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IDirectMusicPortDownload
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IDirectMusicSegment
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IDirectMusicSegmentState
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IDirectMusicStyle
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IDirectMusicThru
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IDirectMusicTool
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IDirectMusicTrack
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IKsControl
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IReferenceClock
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Messages
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Structures
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File Structures
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DLS Structures
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Enumerated Types
Return Values
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DirectMusic Samples
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Direct3D Immediate Mode
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media