Legal Information
▶
Introducing DirectX 6.1
▼
DirectX Foundation
▶
DirectDraw
▶
DirectSound
▼
DirectMusic
About DirectMusic
Why Use DirectMusic?
▶
DirectMusic Architecture
▶
DirectMusic Essentials
▶
DirectMusic Tutorials
▼
DirectMusic Reference
▼
Interfaces
▶
IDirectMusic
▶
IDirectMusicBand
▼
IDirectMusicBuffer
IDirectMusicBuffer::Flush
IDirectMusicBuffer::GetBufferFormat
IDirectMusicBuffer::GetMaxBytes
IDirectMusicBuffer::GetNextEvent
IDirectMusicBuffer::GetRawBufferPtr
IDirectMusicBuffer::GetStartTime
IDirectMusicBuffer::GetUsedBytes
IDirectMusicBuffer::PackStructured
IDirectMusicBuffer::PackUnstructured
IDirectMusicBuffer::ResetReadPtr
IDirectMusicBuffer::SetStartTime
IDirectMusicBuffer::SetUsedBytes
IDirectMusicBuffer::TotalTime
▶
IDirectMusicChordMap
▶
IDirectMusicCollection
▶
IDirectMusicComposer
▶
IDirectMusicDownload
IDirectMusicDownloadedInstrument
▶
IDirectMusicGetLoader
▶
IDirectMusicGraph
▶
IDirectMusicInstrument
▶
IDirectMusicLoader
▶
IDirectMusicObject
▶
IDirectMusicPerformance
▶
IDirectMusicPort
▶
IDirectMusicPortDownload
▶
IDirectMusicSegment
▶
IDirectMusicSegmentState
▶
IDirectMusicStyle
▶
IDirectMusicThru
▶
IDirectMusicTool
▶
IDirectMusicTrack
▶
IKsControl
▶
IReferenceClock
▶
Messages
▶
Structures
▶
File Structures
▶
DLS Structures
▶
Enumerated Types
Return Values
▶
DirectMusic Samples
▶
Direct3D Immediate Mode
▶
DirectInput
▶
DirectSetup
▶
AutoPlay
▶
Glossary
▶
DirectX Media