• Legal Information
  • ▶Introducing DirectX 6.1
  • ▼DirectX Foundation
    • ▶DirectDraw
    • ▶DirectSound
    • ▶DirectMusic
    • ▼Direct3D Immediate Mode
      • About Direct3D Immediate Mode
      • Why Use Direct3D Immediate Mode?
      • ▼Getting Started with Immediate Mode
        • ▼3-D Coordinate Systems and Geometry
          • 3-D Coordinate Systems
          • 3-D Primitives
          • Triangle Rasterization Rules
          • ▶Shading
        • ▶Matrices and Transformations
      • ▶Direct3D Immediate Mode Architecture
      • ▶Direct3D Immediate Mode Essentials
      • ▶Direct3D Immediate Mode Tutorials
      • ▶Direct3D Immediate Mode Reference
      • ▶Direct3D Immediate Mode Samples
    • ▶DirectInput
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media