Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectDraw
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DirectSound
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DirectMusic
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Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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Direct3D Immediate Mode Architecture
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Direct3D Immediate Mode Essentials
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Direct3D Immediate Mode Tutorials
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Tutorial 1: Rendering a Single Triangle
Step 1: Create a Window
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Step 2: Initialize System Objects
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Step 3: Initialize the Scene
Step 3.1: Prepare Geometry
Step 3.2: Set Up Material and Initial Lighting States
Step 3.3: Prepare and Set Transformation Matrices
Step 4: Monitor System Messages
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Step 5: Render and Display the Scene
Step 6: Shut Down
Handle Window Movement
Handle Window Resizing
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Tutorial 2: Adding a Depth Buffer
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Direct3D Immediate Mode Reference
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Direct3D Immediate Mode Samples
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media