Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectDraw
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DirectSound
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DirectMusic
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Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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Direct3D Immediate Mode Architecture
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Direct3D Immediate Mode Essentials
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Direct3D Immediate Mode Tutorials
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Direct3D Immediate Mode Reference
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Interfaces
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D3D_OVERLOADS
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Callback Functions
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Macros
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Structures
D3DBRANCH
D3DCLIPSTATUS
D3DCOLORVALUE
D3DDEVICEDESC
D3DDP_PTRSTRIDE
D3DDRAWPRIMITIVESTRIDEDDATA
D3DEXECUTEBUFFERDESC
D3DEXECUTEDATA
D3DFINDDEVICERESULT
D3DFINDDEVICESEARCH
D3DHVERTEX
D3DINSTRUCTION
D3DLIGHT
D3DLIGHT2
D3DLIGHTDATA
D3DLIGHTINGCAPS
D3DLIGHTINGELEMENT
D3DLINE
D3DLINEPATTERN
D3DLVERTEX
D3DMATERIAL
D3DMATRIX
D3DMATRIXLOAD
D3DMATRIXMULTIPLY
D3DPICKRECORD
D3DPOINT
D3DPRIMCAPS
D3DPROCESSVERTICES
D3DRECT
D3DSPAN
D3DSTATE
D3DSTATS
D3DSTATUS
D3DTEXTURELOAD
D3DTLVERTEX
D3DTRANSFORMCAPS
D3DTRANSFORMDATA
D3DTRIANGLE
D3DVECTOR
D3DVERTEX
D3DVERTEXBUFFERDESC
D3DVIEWPORT
D3DVIEWPORT2
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Enumerated Types
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Other Types
Flexible Vertex Format Flags
Texture Argument Flags
Return Values
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Direct3D Immediate Mode Samples
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media