• Legal Information
  • ▶Introducing DirectX 6.1
  • ▼DirectX Foundation
    • ▶DirectDraw
    • ▶DirectSound
    • ▶DirectMusic
    • ▼Direct3D Immediate Mode
      • About Direct3D Immediate Mode
      • Why Use Direct3D Immediate Mode?
      • ▶Getting Started with Immediate Mode
      • ▶Direct3D Immediate Mode Architecture
      • ▶Direct3D Immediate Mode Essentials
      • ▶Direct3D Immediate Mode Tutorials
      • ▼Direct3D Immediate Mode Reference
        • ▶Interfaces
        • ▶D3D_OVERLOADS
        • ▶Callback Functions
        • ▶Macros
        • ▼Structures
          • D3DBRANCH
          • D3DCLIPSTATUS
          • D3DCOLORVALUE
          • D3DDEVICEDESC
          • D3DDP_PTRSTRIDE
          • D3DDRAWPRIMITIVESTRIDEDDATA
          • D3DEXECUTEBUFFERDESC
          • D3DEXECUTEDATA
          • D3DFINDDEVICERESULT
          • D3DFINDDEVICESEARCH
          • D3DHVERTEX
          • D3DINSTRUCTION
          • D3DLIGHT
          • D3DLIGHT2
          • D3DLIGHTDATA
          • D3DLIGHTINGCAPS
          • D3DLIGHTINGELEMENT
          • D3DLINE
          • D3DLINEPATTERN
          • D3DLVERTEX
          • D3DMATERIAL
          • D3DMATRIX
          • D3DMATRIXLOAD
          • D3DMATRIXMULTIPLY
          • D3DPICKRECORD
          • D3DPOINT
          • D3DPRIMCAPS
          • D3DPROCESSVERTICES
          • D3DRECT
          • D3DSPAN
          • D3DSTATE
          • D3DSTATS
          • D3DSTATUS
          • D3DTEXTURELOAD
          • D3DTLVERTEX
          • D3DTRANSFORMCAPS
          • D3DTRANSFORMDATA
          • D3DTRIANGLE
          • D3DVECTOR
          • D3DVERTEX
          • D3DVERTEXBUFFERDESC
          • D3DVIEWPORT
          • D3DVIEWPORT2
        • ▶Enumerated Types
        • ▶Other Types
        • Flexible Vertex Format Flags
        • Texture Argument Flags
        • Return Values
      • ▶Direct3D Immediate Mode Samples
    • ▶DirectInput
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media