• Legal Information
  • ▶Introducing DirectX 6.1
  • ▼DirectX Foundation
    • ▶DirectDraw
    • ▶DirectSound
    • ▶DirectMusic
    • ▼Direct3D Immediate Mode
      • About Direct3D Immediate Mode
      • Why Use Direct3D Immediate Mode?
      • ▶Getting Started with Immediate Mode
      • ▶Direct3D Immediate Mode Architecture
      • ▶Direct3D Immediate Mode Essentials
      • ▶Direct3D Immediate Mode Tutorials
      • ▼Direct3D Immediate Mode Reference
        • ▶Interfaces
        • ▶D3D_OVERLOADS
        • ▶Callback Functions
        • ▶Macros
        • ▶Structures
        • ▼Enumerated Types
          • D3DANTIALIASMODE
          • D3DBLEND
          • D3DCMPFUNC
          • D3DCULL
          • D3DFILLMODE
          • D3DFOGMODE
          • D3DLIGHTSTATETYPE
          • D3DLIGHTTYPE
          • D3DOPCODE
          • D3DPRIMITIVETYPE
          • D3DRENDERSTATETYPE
          • D3DSHADEMODE
          • D3DSTENCILOP
          • D3DTEXTUREADDRESS
          • D3DTEXTUREBLEND
          • D3DTEXTUREFILTER
          • D3DTEXTUREMAGFILTER
          • D3DTEXTUREMINFILTER
          • D3DTEXTUREMIPFILTER
          • D3DTEXTUREOP
          • D3DTEXTURESTAGESTATETYPE
          • D3DTRANSFORMSTATETYPE
          • D3DVERTEXTYPE
          • D3DZBUFFERTYPE
        • ▶Other Types
        • Flexible Vertex Format Flags
        • Texture Argument Flags
        • Return Values
      • ▶Direct3D Immediate Mode Samples
    • ▶DirectInput
    • ▶DirectSetup
    • ▶AutoPlay
    • ▶Glossary
  • ▶DirectX Media