Legal Information
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Introducing DirectX 6.1
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DirectX Foundation
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DirectDraw
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DirectSound
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DirectMusic
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Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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Direct3D Immediate Mode Architecture
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Direct3D Immediate Mode Essentials
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Direct3D Immediate Mode Tutorials
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Direct3D Immediate Mode Reference
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Interfaces
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D3D_OVERLOADS
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Callback Functions
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Macros
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Structures
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Enumerated Types
D3DANTIALIASMODE
D3DBLEND
D3DCMPFUNC
D3DCULL
D3DFILLMODE
D3DFOGMODE
D3DLIGHTSTATETYPE
D3DLIGHTTYPE
D3DOPCODE
D3DPRIMITIVETYPE
D3DRENDERSTATETYPE
D3DSHADEMODE
D3DSTENCILOP
D3DTEXTUREADDRESS
D3DTEXTUREBLEND
D3DTEXTUREFILTER
D3DTEXTUREMAGFILTER
D3DTEXTUREMINFILTER
D3DTEXTUREMIPFILTER
D3DTEXTUREOP
D3DTEXTURESTAGESTATETYPE
D3DTRANSFORMSTATETYPE
D3DVERTEXTYPE
D3DZBUFFERTYPE
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Other Types
Flexible Vertex Format Flags
Texture Argument Flags
Return Values
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Direct3D Immediate Mode Samples
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DirectInput
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DirectSetup
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AutoPlay
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Glossary
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DirectX Media