• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▼Appendix
      • ▼Direct3D Retained Mode
        • About Retained Mode
        • ▶Getting Started
        • ▶Technical Background
        • ▶Architecture
        • ▶Overviews
        • ▶Tutorial
        • ▶C++/COM Reference
        • ▶Visual Basic Reference
        • ▶Samples Introduction
        • ▼DirectX File Format
          • ▶Architecture
          • ▼Templates
            • Header
            • Vector
            • Coords2d
            • Quaternion
            • Matrix4x4
            • ColorRGBA
            • ColorRGB
            • Indexed Color
            • Boolean
            • Boolean2d
            • Material
            • TextureFilename
            • MeshFace
            • MeshFaceWraps
            • MeshTextureCoords
            • MeshNormals
            • MeshVertexColors
            • MeshMaterialList
            • Mesh
            • FrameTransformMatrix
            • Frame
            • FloatKeys
            • TimedFloatKeys
            • AnimationKey
            • AnimationOptions
            • Animation
            • AnimationSet
          • ▶Cube Example
          • ▶Binary Format
          • ▶Conv3ds.exe Utility
          • ▶Samples
          • ▶Reference
        • Glossary