• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▼Direct3D
      • ▼Direct3D Immediate Mode
        • About Direct3D Immediate Mode
        • Why Use Direct3D Immediate Mode?
        • ▶Getting Started with Immediate Mode
        • ▶Direct3D Immediate Mode Architecture
        • ▶Direct3D Immediate Mode Essentials
        • ▶Direct3D Immediate Mode Tutorials
        • ▼Direct3D Immediate Mode Reference
          • ▼Direct3D Immediate Mode C/C++ Reference
            • ▶Interfaces
            • ▶D3D_OVERLOADS
            • ▶Callback Functions
            • ▼Macros
              • D3DCLIPPLANE
              • D3DDivide
              • D3DFVF_TEXCOORDSIZEn
              • D3DMultiply
              • D3DRGB
              • D3DRGBA
              • D3DVAL
              • D3DVALP
              • RGB_GETBLUE
              • RGB_GETGREEN
              • RGB_GETRED
              • RGB_MAKE
              • RGB_TORGBA
              • RGBA_GETALPHA
              • RGBA_GETBLUE
              • RGBA_GETGREEN
              • RGBA_GETRED
              • RGBA_MAKE
              • RGBA_SETALPHA
              • RGBA_TORGB
              • Obsolete Macros
            • ▶Structures
            • ▶Enumerated Types
            • ▶Other Types
            • Flexible Vertex Format Flags
            • Texture Argument Flags
            • Return Values
          • ▶Direct3D Immediate Mode Visual Basic Reference
        • ▶Direct3D Immediate Mode Tools and Samples
      • ▶Direct3DX Utility Library [C++]
      • Direct3D Retained Mode Documentation
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▶Appendix