• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▼Direct3D
      • ▼Direct3D Immediate Mode
        • About Direct3D Immediate Mode
        • Why Use Direct3D Immediate Mode?
        • ▶Getting Started with Immediate Mode
        • ▶Direct3D Immediate Mode Architecture
        • ▶Direct3D Immediate Mode Essentials
        • ▶Direct3D Immediate Mode Tutorials
        • ▼Direct3D Immediate Mode Reference
          • ▼Direct3D Immediate Mode C/C++ Reference
            • ▶Interfaces
            • ▶D3D_OVERLOADS
            • ▶Callback Functions
            • ▶Macros
            • ▶Structures
            • ▼Enumerated Types
              • D3DANTIALIASMODE
              • D3DBLEND
              • D3DCMPFUNC
              • D3DCULL
              • D3DFILLMODE
              • D3DFOGMODE
              • D3DLIGHTTYPE
              • D3DMATERIALCOLORSOURCE
              • D3DPRIMITIVETYPE
              • D3DRENDERSTATETYPE
              • D3DSHADEMODE
              • D3DSTATEBLOCKTYPE
              • D3DSTENCILOP
              • D3DTEXTUREADDRESS
              • D3DTEXTUREMAGFILTER
              • D3DTEXTUREMINFILTER
              • D3DTEXTUREMIPFILTER
              • D3DTEXTUREOP
              • D3DTEXTURESTAGESTATETYPE
              • D3DTEXTURETRANSFORMFLAGS
              • D3DTRANSFORMSTATETYPE
              • D3DVERTEXBLENDFLAGS
              • D3DVERTEXTYPE
              • D3DZBUFFERTYPE
              • Obsolete Enumerated Types
              • Obsolete Render States
            • ▶Other Types
            • Flexible Vertex Format Flags
            • Texture Argument Flags
            • Return Values
          • ▶Direct3D Immediate Mode Visual Basic Reference
        • ▶Direct3D Immediate Mode Tools and Samples
      • ▶Direct3DX Utility Library [C++]
      • Direct3D Retained Mode Documentation
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▶Appendix