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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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Direct3D Immediate Mode Architecture
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Direct3D Immediate Mode Essentials
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Direct3D Immediate Mode Tutorials
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Direct3D Immediate Mode Reference
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Direct3D Immediate Mode C/C++ Reference
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Interfaces
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D3D_OVERLOADS
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Callback Functions
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Macros
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Structures
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Enumerated Types
D3DANTIALIASMODE
D3DBLEND
D3DCMPFUNC
D3DCULL
D3DFILLMODE
D3DFOGMODE
D3DLIGHTTYPE
D3DMATERIALCOLORSOURCE
D3DPRIMITIVETYPE
D3DRENDERSTATETYPE
D3DSHADEMODE
D3DSTATEBLOCKTYPE
D3DSTENCILOP
D3DTEXTUREADDRESS
D3DTEXTUREMAGFILTER
D3DTEXTUREMINFILTER
D3DTEXTUREMIPFILTER
D3DTEXTUREOP
D3DTEXTURESTAGESTATETYPE
D3DTEXTURETRANSFORMFLAGS
D3DTRANSFORMSTATETYPE
D3DVERTEXBLENDFLAGS
D3DVERTEXTYPE
D3DZBUFFERTYPE
Obsolete Enumerated Types
Obsolete Render States
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Other Types
Flexible Vertex Format Flags
Texture Argument Flags
Return Values
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Direct3D Immediate Mode Visual Basic Reference
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Direct3D Immediate Mode Tools and Samples
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Direct3DX Utility Library [C++]
Direct3D Retained Mode Documentation
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DirectDraw
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix