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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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Direct3D Immediate Mode Architecture
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Direct3D Immediate Mode Essentials
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Direct3D Immediate Mode Tutorials
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Direct3D Immediate Mode Reference
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Direct3D Immediate Mode C/C++ Reference
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Interfaces
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D3D_OVERLOADS
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Callback Functions
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Macros
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Structures
D3DCLIPSTATUS
D3DCOLORVALUE
D3DDEVICEDESC7
D3DDEVINFO_TEXTUREMANAGER
D3DDEVINFO_TEXTURING
D3DDP_PTRSTRIDE
D3DDRAWPRIMITIVESTRIDEDDATA
D3DLIGHT7
D3DLIGHTINGCAPS
D3DLINEPATTERN
D3DLVERTEX
D3DMATERIAL7
D3DMATRIX
D3DPRIMCAPS
D3DRECT
D3DTLVERTEX
D3DVECTOR
D3DVERTEX
D3DVERTEXBUFFERDESC
D3DVIEWPORT7
Obsolete Structures
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Enumerated Types
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Other Types
Flexible Vertex Format Flags
Texture Argument Flags
Return Values
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Direct3D Immediate Mode Visual Basic Reference
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Direct3D Immediate Mode Tools and Samples
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Direct3DX Utility Library [C++]
Direct3D Retained Mode Documentation
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DirectDraw
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix