• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▼Direct3D
      • ▶Direct3D Immediate Mode
      • ▼Direct3DX Utility Library [C++]
        • About the Direct3DX Utility Library
        • Why Use the Direct3DX Utility Library?
        • ▶Direct3DX Utility Library Architecture
        • ▶Direct3DX Utility Library Essentials
        • ▼Direct3DX Utility Library Reference
          • ▼Interfaces
            • ▼ID3DXContext
              • ID3DXContext::Clear
              • ID3DXContext::DrawDebugText
              • ID3DXContext::GetBackBuffer
              • ID3DXContext::GetBufferSize
              • ID3DXContext::GetCreationFlags
              • ID3DXContext::GetD3D
              • ID3DXContext::GetD3DDevice
              • ID3DXContext::GetDD
              • ID3DXContext::GetDeviceIndex
              • ID3DXContext::GetFocusWindow
              • ID3DXContext::GetNumBackBuffers
              • ID3DXContext::GetNumBits
              • ID3DXContext::GetPrimary
              • ID3DXContext::GetRefreshRate
              • ID3DXContext::GetWindow
              • ID3DXContext::GetZBuffer
              • ID3DXContext::Resize
              • ID3DXContext::RestoreSurfaces
              • ID3DXContext::SetClearColor
              • ID3DXContext::SetClearDepth
              • ID3DXContext::SetClearStencil
              • ID3DXContext::UpdateFrame
            • ▶ID3DXMatrixStack
            • ▶ID3DXSimpleShape
          • ▶Functions
          • ▶Macros
          • ▶Structures
          • ▶C++ Specific Features
          • ▶Enumerated Types
          • Hardware Acceleration Level Constants
          • Return Values
        • ▶Direct3DX Utility Library Samples
      • Direct3D Retained Mode Documentation
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▶Appendix