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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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Direct3D Immediate Mode
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Direct3DX Utility Library [C++]
About the Direct3DX Utility Library
Why Use the Direct3DX Utility Library?
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Direct3DX Utility Library Architecture
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Direct3DX Utility Library Essentials
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Direct3DX Utility Library Reference
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Interfaces
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ID3DXContext
ID3DXContext::Clear
ID3DXContext::DrawDebugText
ID3DXContext::GetBackBuffer
ID3DXContext::GetBufferSize
ID3DXContext::GetCreationFlags
ID3DXContext::GetD3D
ID3DXContext::GetD3DDevice
ID3DXContext::GetDD
ID3DXContext::GetDeviceIndex
ID3DXContext::GetFocusWindow
ID3DXContext::GetNumBackBuffers
ID3DXContext::GetNumBits
ID3DXContext::GetPrimary
ID3DXContext::GetRefreshRate
ID3DXContext::GetWindow
ID3DXContext::GetZBuffer
ID3DXContext::Resize
ID3DXContext::RestoreSurfaces
ID3DXContext::SetClearColor
ID3DXContext::SetClearDepth
ID3DXContext::SetClearStencil
ID3DXContext::UpdateFrame
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ID3DXMatrixStack
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ID3DXSimpleShape
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Functions
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Macros
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Structures
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C++ Specific Features
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Enumerated Types
Hardware Acceleration Level Constants
Return Values
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Direct3DX Utility Library Samples
Direct3D Retained Mode Documentation
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DirectDraw
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix