• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▼Direct3D
      • ▶Direct3D Immediate Mode
      • ▼Direct3DX Utility Library [C++]
        • About the Direct3DX Utility Library
        • Why Use the Direct3DX Utility Library?
        • ▶Direct3DX Utility Library Architecture
        • ▶Direct3DX Utility Library Essentials
        • ▼Direct3DX Utility Library Reference
          • ▼Interfaces
            • ▶ID3DXContext
            • ▼ID3DXMatrixStack
              • ID3DXMatrixStack::GetTop
              • ID3DXMatrixStack::LoadIdentity
              • ID3DXMatrixStack::LoadMatrix
              • ID3DXMatrixStack::MultMatrix
              • ID3DXMatrixStack::MultMatrixLocal
              • ID3DXMatrixStack::Pop
              • ID3DXMatrixStack::Push
              • ID3DXMatrixStack::RotateAxis
              • ID3DXMatrixStack::RotateAxisLocal
              • ID3DXMatrixStack::RotateYawPitchRoll
              • ID3DXMatrixStack::RotateYawPitchRollLocal
              • ID3DXMatrixStack::Scale
              • ID3DXMatrixStack::ScaleLocal
              • ID3DXMatrixStack::Translate
              • ID3DXMatrixStack::TranslateLocal
            • ▶ID3DXSimpleShape
          • ▶Functions
          • ▶Macros
          • ▶Structures
          • ▶C++ Specific Features
          • ▶Enumerated Types
          • Hardware Acceleration Level Constants
          • Return Values
        • ▶Direct3DX Utility Library Samples
      • Direct3D Retained Mode Documentation
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▶Appendix