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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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Direct3D Immediate Mode
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Direct3DX Utility Library [C++]
About the Direct3DX Utility Library
Why Use the Direct3DX Utility Library?
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Direct3DX Utility Library Architecture
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Direct3DX Utility Library Essentials
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Direct3DX Utility Library Reference
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Interfaces
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ID3DXContext
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ID3DXMatrixStack
ID3DXMatrixStack::GetTop
ID3DXMatrixStack::LoadIdentity
ID3DXMatrixStack::LoadMatrix
ID3DXMatrixStack::MultMatrix
ID3DXMatrixStack::MultMatrixLocal
ID3DXMatrixStack::Pop
ID3DXMatrixStack::Push
ID3DXMatrixStack::RotateAxis
ID3DXMatrixStack::RotateAxisLocal
ID3DXMatrixStack::RotateYawPitchRoll
ID3DXMatrixStack::RotateYawPitchRollLocal
ID3DXMatrixStack::Scale
ID3DXMatrixStack::ScaleLocal
ID3DXMatrixStack::Translate
ID3DXMatrixStack::TranslateLocal
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ID3DXSimpleShape
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Functions
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Macros
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Structures
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C++ Specific Features
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Enumerated Types
Hardware Acceleration Level Constants
Return Values
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Direct3DX Utility Library Samples
Direct3D Retained Mode Documentation
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DirectDraw
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix