• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▼DirectDraw
      • About DirectDraw
      • Why Use DirectDraw?
      • ▶Getting Started: Basic Graphics Concepts
      • ▶DirectDraw Architecture
      • ▼DirectDraw Essentials
        • ▶Cooperative Levels
        • ▶Display Modes
        • ▶The DirectDraw Object
        • ▶Surfaces
        • ▶Palettes
        • ▶Clippers
        • ▶Multiple-Monitor Systems
        • ▼Advanced DirectDraw Topics
          • ▶Mode 13 Support
          • ▶Taking Advantage of DMA Support
          • ▼Using DirectDraw Palettes in Windowed Mode
            • Types of Palette Entries in Windowed Mode
            • Creating a Palette in Windowed Mode
            • Setting Palette Entries in Windowed Mode
          • ▶Video Ports
          • Getting the Flip and Blit Status
          • Determining the Capabilities of the Display Hardware
          • Storing Bitmaps in Display Memory
          • Triple Buffering
          • DirectDraw Applications and Window Styles
          • Matching True RGB Colors to the Frame Buffer's Color Space
          • Displaying a Window in Full-Screen Mode
      • ▶DirectDraw Tutorials
      • ▶DirectDraw Reference
      • ▶DirectDraw Tools and Samples
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▶Appendix