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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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DirectDraw
About DirectDraw
Why Use DirectDraw?
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Getting Started: Basic Graphics Concepts
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DirectDraw Architecture
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DirectDraw Essentials
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Cooperative Levels
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Display Modes
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The DirectDraw Object
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Surfaces
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Palettes
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Clippers
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Multiple-Monitor Systems
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Advanced DirectDraw Topics
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Mode 13 Support
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Taking Advantage of DMA Support
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Using DirectDraw Palettes in Windowed Mode
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Video Ports
What Are Video Ports?
Video-Port Technology Overview
About DirectDraw Video-Port Extensions
Video Frames and Fields
HREF, VREF, and Connections
Vertical Blanking Interval Data
Autoflipping
Solutions to Common Video Artifacts
Solving Problems Caused by Half-Lines
Exploiting Hardware Features
Getting the Flip and Blit Status
Determining the Capabilities of the Display Hardware
Storing Bitmaps in Display Memory
Triple Buffering
DirectDraw Applications and Window Styles
Matching True RGB Colors to the Frame Buffer's Color Space
Displaying a Window in Full-Screen Mode
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DirectDraw Tutorials
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DirectDraw Reference
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DirectDraw Tools and Samples
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix