• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▶DirectDraw
    • ▶DirectInput
    • ▼DirectMusic
      • About DirectMusic
      • Why Use DirectMusic?
      • ▶DirectMusic Architecture
      • ▶DirectMusic Essentials
      • ▶DirectMusic Tutorials
      • ▼DirectMusic Reference
        • ▼DirectMusic C/C++ Reference
          • ▶Interfaces
          • ▶Messages
          • ▼Structures
            • DMUS_BUFFERDESC
            • DMUS_CHORD_KEY
            • DMUS_CHORD_PARAM
            • DMUS_CLOCKINFO
            • DMUS_COMMAND_PARAM
            • DMUS_COMMAND_PARAM2
            • DMUS_EVENTHEADER
            • DMUS_NOTERANGE
            • DMUS_MUTE_PARAM
            • DMUS_OBJECTDESC
            • DMUS_PORTCAPS
            • DMUS_PORTPARAMS
            • DMUS_RHYTHM_PARAM
            • DMUS_SUBCHORD
            • DMUS_SYNTHSTATS
            • DMUS_TEMPO_PARAM
            • DMUS_TIMESIGNATURE
            • DMUS_VERSION
            • DMUS_WAVES_REVERB_PARAMS
            • KSPROPERTY
          • ▶File Structures
          • ▶DLS Structures
          • ▶Enumerated Types
          • Return Values
        • ▶DirectMusic Visual Basic Reference
      • ▶DirectMusic Samples
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▶Appendix