▼
Microsoft DirectX 7.0
Legal Information
▶
Introducing DirectX Foundation
▶
Direct3D
▶
DirectDraw
▶
DirectInput
▼
DirectMusic
About DirectMusic
Why Use DirectMusic?
▶
DirectMusic Architecture
▶
DirectMusic Essentials
▶
DirectMusic Tutorials
▼
DirectMusic Reference
▼
DirectMusic C/C++ Reference
▶
Interfaces
▶
Messages
▼
Structures
DMUS_BUFFERDESC
DMUS_CHORD_KEY
DMUS_CHORD_PARAM
DMUS_CLOCKINFO
DMUS_COMMAND_PARAM
DMUS_COMMAND_PARAM2
DMUS_EVENTHEADER
DMUS_NOTERANGE
DMUS_MUTE_PARAM
DMUS_OBJECTDESC
DMUS_PORTCAPS
DMUS_PORTPARAMS
DMUS_RHYTHM_PARAM
DMUS_SUBCHORD
DMUS_SYNTHSTATS
DMUS_TEMPO_PARAM
DMUS_TIMESIGNATURE
DMUS_VERSION
DMUS_WAVES_REVERB_PARAMS
KSPROPERTY
▶
File Structures
▶
DLS Structures
▶
Enumerated Types
Return Values
▶
DirectMusic Visual Basic Reference
▶
DirectMusic Samples
▶
DirectPlay
▶
DirectSetup
▶
DirectSound
▶
Glossary
▶
Appendix