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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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DirectDraw
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DirectInput
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DirectMusic
About DirectMusic
Why Use DirectMusic?
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DirectMusic Architecture
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DirectMusic Essentials
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DirectMusic Tutorials
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DirectMusic Reference
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DirectMusic C/C++ Reference
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Interfaces
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Messages
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Structures
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File Structures
DMUS_IO_BAND_ITEM_HEADER
DMUS_IO_BAND_TRACK_HEADER
DMUS_IO_CHORD
DMUS_IO_CHORDENTRY
DMUS_IO_CHORDMAP
DMUS_IO_CHORDMAP_SIGNPOST
DMUS_IO_CHORDMAP_SUBCHORD
DMUS_IO_COMMAND
DMUS_IO_CURVE_ITEM
DMUS_IO_INSTRUMENT
DMUS_IO_MOTIFSETTINGS
DMUS_IO_MUTE
DMUS_IO_NEXTCHORD
DMUS_IO_PARTREF
DMUS_IO_PATTERN
DMUS_IO_REFERENCE
DMUS_IO_SEGMENT_HEADER
DMUS_IO_SEQ_ITEM
DMUS_IO_SIGNPOST
DMUS_IO_STYLE
DMUS_IO_STYLECURVE
DMUS_IO_STYLENOTE
DMUS_IO_STYLEPART
DMUS_IO_SUBCHORD
DMUS_IO_SYSEX_ITEM
DMUS_IO_TEMPO_ITEM
DMUS_IO_TIMESIG
DMUS_IO_TIMESIGNATURE_ITEM
DMUS_IO_TOOL_HEADER
DMUS_IO_TRACK_HEADER
DMUS_IO_VERSION
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DLS Structures
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Enumerated Types
Return Values
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DirectMusic Visual Basic Reference
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DirectMusic Samples
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix