• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▼DirectSound
      • About DirectSound
      • Why Use DirectSound?
      • ▶DirectSound Architecture
      • ▶DirectSound Essentials
      • ▶DirectSound Tutorials
      • ▼DirectSound Reference
        • ▼DirectSound C/C++ Reference
          • ▼Interfaces
            • ▶IDirectSound
            • ▼IDirectSound3DBuffer
              • IDirectSound3DBuffer::GetAllParameters
              • IDirectSound3DBuffer::GetConeAngles
              • IDirectSound3DBuffer::GetConeOrientation
              • IDirectSound3DBuffer::GetConeOutsideVolume
              • IDirectSound3DBuffer::GetMaxDistance
              • IDirectSound3DBuffer::GetMinDistance
              • IDirectSound3DBuffer::GetMode
              • IDirectSound3DBuffer::GetPosition
              • IDirectSound3DBuffer::GetVelocity
              • IDirectSound3DBuffer::SetAllParameters
              • IDirectSound3DBuffer::SetConeAngles
              • IDirectSound3DBuffer::SetConeOrientation
              • IDirectSound3DBuffer::SetConeOutsideVolume
              • IDirectSound3DBuffer::SetMaxDistance
              • IDirectSound3DBuffer::SetMinDistance
              • IDirectSound3DBuffer::SetMode
              • IDirectSound3DBuffer::SetPosition
              • IDirectSound3DBuffer::SetVelocity
            • ▶IDirectSound3DListener
            • ▶IDirectSoundBuffer
            • ▶IDirectSoundCapture
            • ▶IDirectSoundCaptureBuffer
            • ▶IDirectSoundNotify
            • ▶IKsPropertySet
          • ▶Functions
          • ▶Callback Function
          • ▶Structures
          • Return Values
        • ▶DirectSound Visual Basic Reference
      • ▶DirectSound Tools and Samples
    • ▶Glossary
    • ▶Appendix