• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▼DirectSound
      • About DirectSound
      • Why Use DirectSound?
      • ▶DirectSound Architecture
      • ▶DirectSound Essentials
      • ▶DirectSound Tutorials
      • ▼DirectSound Reference
        • ▼DirectSound C/C++ Reference
          • ▼Interfaces
            • ▶IDirectSound
            • ▶IDirectSound3DBuffer
            • ▶IDirectSound3DListener
            • ▼IDirectSoundBuffer
              • IDirectSoundBuffer::GetCaps
              • IDirectSoundBuffer::GetCurrentPosition
              • IDirectSoundBuffer::GetFormat
              • IDirectSoundBuffer::GetFrequency
              • IDirectSoundBuffer::GetPan
              • IDirectSoundBuffer::GetStatus
              • IDirectSoundBuffer::GetVolume
              • IDirectSoundBuffer::Initialize
              • IDirectSoundBuffer::Lock
              • IDirectSoundBuffer::Play
              • IDirectSoundBuffer::Restore
              • IDirectSoundBuffer::SetCurrentPosition
              • IDirectSoundBuffer::SetFormat
              • IDirectSoundBuffer::SetFrequency
              • IDirectSoundBuffer::SetPan
              • IDirectSoundBuffer::SetVolume
              • IDirectSoundBuffer::Stop
              • IDirectSoundBuffer::Unlock
            • ▶IDirectSoundCapture
            • ▶IDirectSoundCaptureBuffer
            • ▶IDirectSoundNotify
            • ▶IKsPropertySet
          • ▶Functions
          • ▶Callback Function
          • ▶Structures
          • Return Values
        • ▶DirectSound Visual Basic Reference
      • ▶DirectSound Tools and Samples
    • ▶Glossary
    • ▶Appendix