• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▼DirectSound
      • About DirectSound
      • Why Use DirectSound?
      • ▶DirectSound Architecture
      • ▶DirectSound Essentials
      • ▶DirectSound Tutorials
      • ▼DirectSound Reference
        • ▶DirectSound C/C++ Reference
        • ▼DirectSound Visual Basic Reference
          • ▼Classes
            • ▶DirectSound
            • ▶DirectSound3DBuffer
            • ▼DirectSound3DListener
              • DirectSound3DListener.CommitDeferredSettings
              • DirectSound3DListener.GetAllParameters
              • DirectSound3DListener.GetDirectSoundBuffer
              • DirectSound3DListener.GetDistanceFactor
              • DirectSound3DListener.GetDopplerFactor
              • DirectSound3DListener.GetOrientation
              • DirectSound3DListener.GetPosition
              • DirectSound3DListener.GetRolloffFactor
              • DirectSound3DListener.GetVelocity
              • DirectSound3DListener.SetAllParameters
              • DirectSound3DListener.SetDistanceFactor
              • DirectSound3DListener.SetDopplerFactor
              • DirectSound3DListener.SetOrientation
              • DirectSound3DListener.SetPosition
              • DirectSound3DListener.SetRolloffFactor
              • DirectSound3DListener.SetVelocity
            • ▶DirectSoundBuffer
            • ▶DirectSoundCapture
            • ▶DirectSoundCaptureBuffer
            • ▶DirectSoundEnum
            • DirectSound Global Methods
          • ▶Types
          • ▶Enumerations
          • Error Codes
      • ▶DirectSound Tools and Samples
    • ▶Glossary
    • ▶Appendix