• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▼DirectSound
      • About DirectSound
      • Why Use DirectSound?
      • ▶DirectSound Architecture
      • ▶DirectSound Essentials
      • ▶DirectSound Tutorials
      • ▼DirectSound Reference
        • ▶DirectSound C/C++ Reference
        • ▼DirectSound Visual Basic Reference
          • ▼Classes
            • ▶DirectSound
            • ▶DirectSound3DBuffer
            • ▶DirectSound3DListener
            • ▼DirectSoundBuffer
              • DirectSoundBuffer.GetCaps
              • DirectSoundBuffer.GetCurrentPosition
              • DirectSoundBuffer.GetDirectSound3DBuffer
              • DirectSoundBuffer.GetDirectSound3DListener
              • DirectSoundBuffer.GetFormat
              • DirectSoundBuffer.GetFrequency
              • DirectSoundBuffer.GetPan
              • DirectSoundBuffer.GetStatus
              • DirectSoundBuffer.GetVolume
              • DirectSoundBuffer.Play
              • DirectSoundBuffer.ReadBuffer
              • DirectSoundBuffer.Restore
              • DirectSoundBuffer.SaveToFile
              • DirectSoundBuffer.SetCurrentPosition
              • DirectSoundBuffer.SetFormat
              • DirectSoundBuffer.SetFrequency
              • DirectSoundBuffer.SetNotificationPositions
              • DirectSoundBuffer.SetPan
              • DirectSoundBuffer.SetVolume
              • DirectSoundBuffer.Stop
              • DirectSoundBuffer.WriteBuffer
            • ▶DirectSoundCapture
            • ▶DirectSoundCaptureBuffer
            • ▶DirectSoundEnum
            • DirectSound Global Methods
          • ▶Types
          • ▶Enumerations
          • Error Codes
      • ▶DirectSound Tools and Samples
    • ▶Glossary
    • ▶Appendix