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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
What's New in DirectX Graphics
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Programmers Guide
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Getting Started with Direct3D
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Direct3D Architecture
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DirectX Graphics C/C++ Tutorials
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Tutorial 1: Creating a Device
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Tutorial 2: Rendering Vertices
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Tutorial 3: Using Matrices
Step 1: Defining the World Transformation Matrix
Step 2: Defining the View Transformation Matrix
Step 3: Defining the Projection Transformation Matrix
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Tutorial 4: Creating and Using Lights
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Tutorial 5: Using Texture Maps
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Tutorial 6: Using Meshes
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Using Direct3D
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Programmable Pipeline
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Advanced Topics
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Samples
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Direct3D Appendix
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Reference
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DirectX Audio
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DirectInput
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DirectPlay
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DirectShow
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DirectSetup
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Glossary