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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
What's New in DirectX Graphics
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Programmers Guide
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Getting Started with Direct3D
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Using Direct3D
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Vertex Data
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3-D Coordinate Systems and Geometry
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Fixed Function Vertex and Pixel Processing
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Vertex Formats
Untransformed and Unlit Vertices
Untransformed and Lit Vertices
Transformed and Lit Vertices
Transformed and Lit Vertex Functionality
Flexible Vertex Formats and Vertex Shaders
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Legacy FVF Format
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Programmable Vertex and Pixel Processing
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Programmable Stream Model
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Device Supported Primitive Types
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Transforms
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Viewports and Clipping
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Lights and Materials
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Textures
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Rendering
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About Devices
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Programmable Pipeline
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Advanced Topics
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Samples
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Direct3D Appendix
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Reference
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DirectX Audio
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DirectInput
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DirectPlay
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DirectShow
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DirectSetup
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Glossary