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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
What's New in DirectX Graphics
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Programmers Guide
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Getting Started with Direct3D
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Using Direct3D
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Vertex Data
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Transforms
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Viewports and Clipping
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Lights and Materials
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Textures
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Rendering
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Shading
Clearing Surfaces
Beginning and Ending a Scene
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Presenting a Scene
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Rendering Primitives
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Fog, Alpha Blending, and Depth Buffers
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Fog
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Alpha Blending
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Depth Buffers
Querying for Depth Buffer Support
Creating a Depth Buffer
Enabling Depth Buffering
Retrieving a Depth Buffer
Clearing Depth Buffers
Changing Depth Buffer Write Access
Changing Depth Buffer Comparison Functions
Using Z-Bias
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About Devices
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Programmable Pipeline
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Advanced Topics
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Samples
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Direct3D Appendix
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Reference
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DirectX Audio
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DirectInput
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DirectPlay
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DirectShow
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DirectSetup
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Glossary