• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▼DirectX Graphics
      • What's New in DirectX Graphics
      • ▼Programmers Guide
        • ▶Getting Started with Direct3D
        • ▼Using Direct3D
          • ▶Vertex Data
          • ▶Transforms
          • ▶Viewports and Clipping
          • ▶Lights and Materials
          • ▶Textures
          • ▼Rendering
            • ▶Shading
            • Clearing Surfaces
            • Beginning and Ending a Scene
            • ▶Presenting a Scene
            • ▶Rendering Primitives
            • ▼Fog, Alpha Blending, and Depth Buffers
              • ▶Fog
              • ▶Alpha Blending
              • ▼Depth Buffers
                • Querying for Depth Buffer Support
                • Creating a Depth Buffer
                • Enabling Depth Buffering
                • Retrieving a Depth Buffer
                • Clearing Depth Buffers
                • Changing Depth Buffer Write Access
                • Changing Depth Buffer Comparison Functions
                • Using Z-Bias
          • ▶About Devices
        • ▶Programmable Pipeline
        • ▶Advanced Topics
        • ▶Samples
        • ▶Direct3D Appendix
      • ▶Reference
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectShow
    • ▶DirectSetup
    • ▶Glossary