• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▼DirectX Graphics
      • What's New in DirectX Graphics
      • ▼Programmers Guide
        • ▶Getting Started with Direct3D
        • ▶Using Direct3D
        • ▼Programmable Pipeline
          • ▶Vertex Shaders
          • ▶Pixel Shaders
          • ▼Effects
            • Create an Effect
            • Multiple Techniques
            • Exercise 1: Diffuse Lighting
            • Exercise 2: Vertex Shader Diffuse Lighting
            • Exercise 3: Transforms
            • Exercise 4: Texturing
            • Exercise 5: Vertex Shader Specular Lighting
            • Exercise 6: Standard Texture Effect
            • Exercise 7: Multi-Texturing with Shaders
            • Exercise 8: Texturing with Lights
            • Exercise 9: Bump Mapping
            • Exercise 10: Anisotropic Bump Mapping
            • Exercise 11: Area Lighting
        • ▶Advanced Topics
        • ▶Samples
        • ▶Direct3D Appendix
      • ▶Reference
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectShow
    • ▶DirectSetup
    • ▶Glossary