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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
What's New in DirectX Graphics
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Programmers Guide
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Getting Started with Direct3D
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Using Direct3D
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Programmable Pipeline
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Vertex Shaders
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Pixel Shaders
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Effects
Create an Effect
Multiple Techniques
Exercise 1: Diffuse Lighting
Exercise 2: Vertex Shader Diffuse Lighting
Exercise 3: Transforms
Exercise 4: Texturing
Exercise 5: Vertex Shader Specular Lighting
Exercise 6: Standard Texture Effect
Exercise 7: Multi-Texturing with Shaders
Exercise 8: Texturing with Lights
Exercise 9: Bump Mapping
Exercise 10: Anisotropic Bump Mapping
Exercise 11: Area Lighting
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Advanced Topics
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Samples
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Direct3D Appendix
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Reference
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DirectX Audio
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DirectInput
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DirectPlay
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DirectShow
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DirectSetup
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Glossary