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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
What's New in DirectX Graphics
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Programmers Guide
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Getting Started with Direct3D
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Using Direct3D
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Programmable Pipeline
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Advanced Topics
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Antialiasing
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Bump Mapping
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Environment Mapping
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Geometry Blending
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Indexed Vertex Blending
Matrix Stacks
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Stencil Buffer Techniques
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Vertex Tweening
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Object Geometry
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Index Buffers
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Vertex Buffers
Creating a Vertex Buffer
Accessing the Contents of a Vertex Buffer
Rendering from a Vertex Buffer
FVF Vertex Buffers
Fixed Function Vertex Processing
Programmable Vertex Processing
Device Types and Vertex Processing Requirements
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Higher-Order Primitives
Point Sprites
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Samples
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Direct3D Appendix
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Reference
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DirectX Audio
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DirectInput
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DirectPlay
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DirectShow
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DirectSetup
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Glossary