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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
What's New in DirectX Graphics
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Programmers Guide
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Reference
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Direct3D C/C++ Reference
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Direct3DX C/C++ Reference
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Interfaces
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ID3DXBaseMesh
ID3DXBaseMesh::CloneMesh
ID3DXBaseMesh::CloneMeshFVF
ID3DXBaseMesh::ConvertAdjacencyToPointReps
ID3DXBaseMesh::ConvertPointRepsToAdjacency
ID3DXBaseMesh::DrawSubset
ID3DXBaseMesh::GenerateAdjacency
ID3DXBaseMesh::GetAttributeTable
ID3DXBaseMesh::GetDeclaration
ID3DXBaseMesh::GetDevice
ID3DXBaseMesh::GetFVF
ID3DXBaseMesh::GetIndexBuffer
ID3DXBaseMesh::GetNumFaces
ID3DXBaseMesh::GetNumVertices
ID3DXBaseMesh::GetOptions
ID3DXBaseMesh::GetVertexBuffer
ID3DXBaseMesh::LockIndexBuffer
ID3DXBaseMesh::LockVertexBuffer
ID3DXBaseMesh::UnlockIndexBuffer
ID3DXBaseMesh::UnlockVertexBuffer
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ID3DXBuffer
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ID3DXEffect
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ID3DXFont
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ID3DXMatrixStack
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ID3DXMesh
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ID3DXPMesh
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ID3DXRenderToSurface
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ID3DXRenderToEnvMap
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ID3DXSkinMesh
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ID3DXSPMesh
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ID3DXSprite
ID3DXTechnique
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Functions
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Macros
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Structures
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Enumerated Types and Flags
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C++ Specific Features
Return Values
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Vertex Shader Reference
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Pixel Shader Reference
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Effect File Reference
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X File C/C++ Reference
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DirectX Audio
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DirectInput
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DirectPlay
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DirectShow
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DirectSetup
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Glossary