• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▼DirectX Graphics
      • What's New in DirectX Graphics
      • ▶Programmers Guide
      • ▼Reference
        • ▶Direct3D C/C++ Reference
        • ▼Direct3DX C/C++ Reference
          • ▼Interfaces
            • ▶ID3DXBaseMesh
            • ▶ID3DXBuffer
            • ▶ID3DXEffect
            • ▶ID3DXFont
            • ▼ID3DXMatrixStack
              • ID3DXMatrixStack::GetTop
              • ID3DXMatrixStack::LoadIdentity
              • ID3DXMatrixStack::LoadMatrix
              • ID3DXMatrixStack::MultMatrix
              • ID3DXMatrixStack::MultMatrixLocal
              • ID3DXMatrixStack::Pop
              • ID3DXMatrixStack::Push
              • ID3DXMatrixStack::RotateAxis
              • ID3DXMatrixStack::RotateAxisLocal
              • ID3DXMatrixStack::RotateYawPitchRoll
              • ID3DXMatrixStack::RotateYawPitchRollLocal
              • ID3DXMatrixStack::Scale
              • ID3DXMatrixStack::ScaleLocal
              • ID3DXMatrixStack::Translate
              • ID3DXMatrixStack::TranslateLocal
            • ▶ID3DXMesh
            • ▶ID3DXPMesh
            • ▶ID3DXRenderToSurface
            • ▶ID3DXRenderToEnvMap
            • ▶ID3DXSkinMesh
            • ▶ID3DXSPMesh
            • ▶ID3DXSprite
            • ID3DXTechnique
          • ▶Functions
          • ▶Macros
          • ▶Structures
          • ▶Enumerated Types and Flags
          • ▶C++ Specific Features
          • Return Values
        • ▶Vertex Shader Reference
        • ▶Pixel Shader Reference
        • ▶Effect File Reference
        • ▶X File C/C++ Reference
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectShow
    • ▶DirectSetup
    • ▶Glossary