• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▼DirectX Graphics
      • What's New in DirectX Graphics
      • ▶Programmers Guide
      • ▼Reference
        • ▶Direct3D C/C++ Reference
        • ▼Direct3DX C/C++ Reference
          • ▼Interfaces
            • ▶ID3DXBaseMesh
            • ▶ID3DXBuffer
            • ▶ID3DXEffect
            • ▶ID3DXFont
            • ▶ID3DXMatrixStack
            • ▶ID3DXMesh
            • ▶ID3DXPMesh
            • ▶ID3DXRenderToSurface
            • ▶ID3DXRenderToEnvMap
            • ▼ID3DXSkinMesh
              • ID3DXSkinMesh::ConvertToBlendedMesh
              • ID3DXSkinMesh::ConvertToIndexedBlendedMesh
              • ID3DXSkinMesh::GenerateSkinnedMesh
              • ID3DXSkinMesh::GetBoneInfluence
              • ID3DXSkinMesh::GetDeclaration
              • ID3DXSkinMesh::GetDevice
              • ID3DXSkinMesh::GetFVF
              • ID3DXSkinMesh::GetIndexBuffer
              • ID3DXSkinMesh::GetMaxFaceInfluences
              • ID3DXSkinMesh::GetMaxVertexInfluences
              • ID3DXSkinMesh::GetNumBoneInfluences
              • ID3DXSkinMesh::GetNumBones
              • ID3DXSkinMesh::GetNumFaces
              • ID3DXSkinMesh::GetNumVertices
              • ID3DXSkinMesh::GetOptions
              • ID3DXSkinMesh::GetOriginalMesh
              • ID3DXSkinMesh::GetVertexBuffer
              • ID3DXSkinMesh::LockAttributeBuffer
              • ID3DXSkinMesh::LockIndexBuffer
              • ID3DXSkinMesh::LockVertexBuffer
              • ID3DXSkinMesh::SetBoneInfluence
              • ID3DXSkinMesh::UnlockAttributeBuffer
              • ID3DXSkinMesh::UnlockIndexBuffer
              • ID3DXSkinMesh::UnlockVertexBuffer
              • ID3DXSkinMesh::UpdateSkinnedMesh
            • ▶ID3DXSPMesh
            • ▶ID3DXSprite
            • ID3DXTechnique
          • ▶Functions
          • ▶Macros
          • ▶Structures
          • ▶Enumerated Types and Flags
          • ▶C++ Specific Features
          • Return Values
        • ▶Vertex Shader Reference
        • ▶Pixel Shader Reference
        • ▶Effect File Reference
        • ▶X File C/C++ Reference
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectShow
    • ▶DirectSetup
    • ▶Glossary