▼
DirectX 8.1 (C++)
Legal Information
▶
Introducing DirectX 8.1
▶
DirectX Graphics
▼
DirectX Audio
Roadmap
What's New in DirectX Audio
▶
Introduction to DirectX Audio
▶
Understanding DirectX Audio
▼
Using DirectX Audio
▶
Loading Audio Data
▼
Playing Sounds
Creating the Performance
▶
Using Segments
▶
Using Bands
▼
Timing
Master Clock
Clock Time vs. Music Time
Changing the Tempo
Prepare Time
Latency and Bumper Time
Segment Timing
Notification and Event Handling
Troubleshooting Playback
▶
Performance Parameters
▶
Using Audiopaths
▶
3-D Sound
▶
Using Effects
Buffer Chains
▶
Using Compositional Elements
Using Audio Scripts
▶
Wave Playback in DirectSound
▶
Sound Capture
▶
Advanced Topics in DirectX Audio
▶
Programming Tips and Tools
▶
DirectX Audio C++ Tutorials
▶
DirectX Audio C++ Samples
▶
DirectMusic C/C++ Reference
▶
DirectSound C/C++ Reference
Glossary
▶
DirectInput
▶
DirectPlay
▶
DirectShow
▶
DirectSetup
▶
Glossary