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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
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DirectX Audio
Roadmap
What's New in DirectX Audio
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Introduction to DirectX Audio
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Understanding DirectX Audio
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Using DirectX Audio
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Loading Audio Data
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Playing Sounds
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Performance Parameters
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Using Audiopaths
Migrating from Ports to Audiopaths
Creating Audiopaths
Default Audiopath
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Standard Audiopaths
DMUS_APATH_DYNAMIC_3D
DMUS_APATH_DYNAMIC_MONO
DMUS_APATH_DYNAMIC_STEREO
DMUS_APATH_SHARED_STEREOPLUSREVERB
Playing Sounds on Audiopaths
Retrieving Objects from an Audiopath
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3-D Sound
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Using Effects
Buffer Chains
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Using Compositional Elements
Using Audio Scripts
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Wave Playback in DirectSound
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Sound Capture
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Advanced Topics in DirectX Audio
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Programming Tips and Tools
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DirectX Audio C++ Tutorials
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DirectX Audio C++ Samples
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DirectMusic C/C++ Reference
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DirectSound C/C++ Reference
Glossary
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DirectInput
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DirectPlay
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DirectShow
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DirectSetup
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Glossary