• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▶DirectX Graphics
    • ▼DirectX Audio
      • Roadmap
      • What's New in DirectX Audio
      • ▶Introduction to DirectX Audio
      • ▶Understanding DirectX Audio
      • ▼Using DirectX Audio
        • ▶Loading Audio Data
        • ▶Playing Sounds
        • ▶Performance Parameters
        • ▶Using Audiopaths
        • ▶3-D Sound
        • ▶Using Effects
        • Buffer Chains
        • ▶Using Compositional Elements
        • Using Audio Scripts
        • ▼Wave Playback in DirectSound
          • DirectSound Playback Overview
          • ▶DirectSound Devices
          • ▼DirectSound Buffers
            • Buffer Basics
            • Creating Secondary Buffers
            • Duplicating Buffers
            • Buffer Control Options
            • 3-D Algorithms for Buffers
            • Filling and Playing Static Buffers
            • Using Streaming Buffers
            • Playback Controls
            • Play and Write Cursors
            • Play Buffer Notification
            • Mixing Sounds
            • Buffer Management
          • ▶Using Wave Data
          • Using Effects in DirectSound
        • ▶Sound Capture
      • ▶Advanced Topics in DirectX Audio
      • ▶Programming Tips and Tools
      • ▶DirectX Audio C++ Tutorials
      • ▶DirectX Audio C++ Samples
      • ▶DirectMusic C/C++ Reference
      • ▶DirectSound C/C++ Reference
      • Glossary
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectShow
    • ▶DirectSetup
    • ▶Glossary