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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
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DirectX Audio
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DirectInput
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DirectPlay
What's New in DirectPlay
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Introduction to DirectPlay
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Understanding DirectPlay
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Peer-to-Peer Sessions
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Client/Server Sessions
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DirectPlay Lobbies
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Basic Networking
DirectPlay Service Providers
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DirectPlay Addressing
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DirectPlay Protocol
Basic Message Handling
Message Categories
Congestion Control
Send Prioritization
Monitoring Messaging Statistics
Monitoring the Pending Message Queues
Optimizing Network Usage
Network Address Translation, Firewalls and Proxies
Using the DirectX Protocol in an Application
DirectPlay Callback Functions and Multithreading Issues
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Understanding DirectPlay Voice
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Using DirectPlay
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DirectPlay C++ Tutorials
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DirectPlay C++ Samples
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DirectPlay C/C++ Reference
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DirectShow
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DirectSetup
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Glossary