• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▶DirectX Graphics
    • ▶DirectX Audio
    • ▶DirectInput
    • ▼DirectPlay
      • What's New in DirectPlay
      • ▶Introduction to DirectPlay
      • ▼Understanding DirectPlay
        • ▶Peer-to-Peer Sessions
        • ▶Client/Server Sessions
        • ▶DirectPlay Lobbies
        • ▼Basic Networking
          • DirectPlay Service Providers
          • ▶DirectPlay Addressing
          • ▼DirectPlay Protocol
            • Basic Message Handling
            • Message Categories
            • Congestion Control
            • Send Prioritization
            • Monitoring Messaging Statistics
            • Monitoring the Pending Message Queues
          • Optimizing Network Usage
          • Network Address Translation, Firewalls and Proxies
          • Using the DirectX Protocol in an Application
        • DirectPlay Callback Functions and Multithreading Issues
        • ▶Understanding DirectPlay Voice
      • ▶Using DirectPlay
      • ▶DirectPlay C++ Tutorials
      • ▶DirectPlay C++ Samples
      • ▶DirectPlay C/C++ Reference
    • ▶DirectShow
    • ▶DirectSetup
    • ▶Glossary