▼
DirectX 8.1 (C++)
Legal Information
▶
Introducing DirectX 8.1
▶
DirectX Graphics
▶
DirectX Audio
▶
DirectInput
▼
DirectPlay
What's New in DirectPlay
▶
Introduction to DirectPlay
▶
Understanding DirectPlay
▶
Using DirectPlay
▶
DirectPlay C++ Tutorials
▶
DirectPlay C++ Samples
▼
DirectPlay C/C++ Reference
▼
Interfaces
▶
IDirectPlay8Peer
▼
IDirectPlay8Client
IDirectPlay8Client::CancelAsyncOperation
IDirectPlay8Client::Close
IDirectPlay8Client::Connect
IDirectPlay8Client::EnumHosts
IDirectPlay8Client::EnumServiceProviders
IDirectPlay8Client::GetApplicationDesc
IDirectPlay8Client::GetCaps
IDirectPlay8Client::GetConnectionInfo
IDirectPlay8Client::GetSendQueueInfo
IDirectPlay8Client::GetServerAddress
IDirectPlay8Client::GetServerInfo
IDirectPlay8Client::GetSPCaps
IDirectPlay8Client::Initialize
IDirectPlay8Client::RegisterLobby
IDirectPlay8Client::ReturnBuffer
IDirectPlay8Client::Send
IDirectPlay8Client::SetCaps
IDirectPlay8Client::SetClientInfo
IDirectPlay8Client::SetSPCaps
▶
IDirectPlay8Server
▶
IDirectPlayVoiceClient
▶
IDirectPlayVoiceServer
▶
IDirectPlayVoiceTest
▶
IDirectPlay8LobbyClient
▶
IDirectPlay8LobbiedApplication
▶
IDirectPlay8Address
▶
IDirectPlay8AddressIP
▶
Functions
▶
Callback Functions
▶
System Messages
▶
Structures
Return Values
▶
DirectShow
▶
DirectSetup
▶
Glossary