• ▼DirectX 8.1 (C++)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▶DirectX Graphics
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▼DirectShow
      • ▶Introduction to DirectShow
      • ▶Getting Started
      • ▶About DirectShow
      • ▼Using DirectShow
        • ▶Simulating Graph Building with GraphEdit
        • File Playback
        • ▶Audio Capture
        • ▶Video Capture
        • ▼DirectShow Editing Services
          • Introduction to DirectShow Editing Services
          • ▶Getting Started with DirectShow Editing Services
          • ▼Using DirectShow Editing Services
            • ▶Overview of the Timeline Components
            • ▶Loading and Previewing a Project
            • ▶Constructing a Timeline
            • ▶Working with Sources
            • ▶Working with Effects and Transitions
            • ▶Rendering a Project
            • ▶Logging Errors
            • Managing Video Editing Projects
            • Alpha Blending
            • Converting Cutlists to Timelines
        • ▶DVD Applications
        • ▶Windows Media Applications
        • ▶Microsoft TV Technologies
        • ▶Using the Video Mixing Renderer
        • ▶Writing DirectShow Filters
        • ▶Debugging with DirectShow
      • ▶Decoder Development
      • ▶DirectShow Tutorials
      • ▶DirectShow Samples
      • ▶DirectShow Reference
      • ▶Microsoft TV Technologies C++ Reference
      • ▶Microsoft TV Technologies Visual Basic and Script Reference
      • ▶DirectShow Editing Services C++ Reference
      • ▶DirectShow Editing Services Visual Basic Reference
      • ▶DirectX Media Objects
      • ▶Media Parameters
      • ▶Appendixes
      • Glossary
    • ▶DirectSetup
    • ▶Glossary