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DirectX 8.1 (C++)
Legal Information
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Introducing DirectX 8.1
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DirectX Graphics
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DirectX Audio
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DirectInput
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DirectPlay
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DirectShow
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Introduction to DirectShow
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Getting Started
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About DirectShow
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Using DirectShow
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Simulating Graph Building with GraphEdit
File Playback
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Audio Capture
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Video Capture
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DirectShow Editing Services
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DVD Applications
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Windows Media Applications
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Microsoft TV Technologies
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Using the Video Mixing Renderer
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Writing DirectShow Filters
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How Filters Connect
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Data Flow for Filter Developers
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Threads and Critical Sections
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Time and Clocks in DirectShow
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Quality-Control Management
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DirectShow and COM
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Writing Transform Filters
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Creating a Transform Filter
Write a Transform Filter
Determine Which Base Classes to Use
Instantiate the Filter
Make Added Interfaces Available Through NonDelegatingQueryInterface
Override the Base Class Member Functions
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Using the CTransformFilter and CTransInPlaceFilter Transform Base Classes
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Connecting Transform Filters
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Write a Transform Filter in C/C++
About Compression Filters
About Effect Filters
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Writing Video Renderers
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Writing Capture Filters
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Exposing Capture and Compression Formats
Registering a Custom File Type
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Debugging with DirectShow
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Decoder Development
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DirectShow Tutorials
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DirectShow Samples
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DirectShow Reference
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Microsoft TV Technologies C++ Reference
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Microsoft TV Technologies Visual Basic and Script Reference
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DirectShow Editing Services C++ Reference
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DirectShow Editing Services Visual Basic Reference
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DirectX Media Objects
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Media Parameters
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Appendixes
Glossary
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DirectSetup
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Glossary