• ▼DirectX 8.1 (Visual Basic)
    • Legal Information
    • ▶Introducing DirectX 8.1
    • ▼DirectX Graphics
      • What's New in DirectX Graphics
      • ▶Programmers Guide
      • ▼Reference
        • ▼Direct3D Visual Basic Reference
          • ▼Classes
            • ▼Direct3D8
              • Direct3D8.CheckDepthStencilMatch
              • Direct3D8.CheckDeviceFormat
              • Direct3D8.CheckDeviceMultiSampleType
              • Direct3D8.CheckDeviceType
              • Direct3D8.CreateDevice
              • Direct3D8.EnumAdapterModes
              • Direct3D8.GetAdapterCount
              • Direct3D8.GetAdapterDisplayMode
              • Direct3D8.GetAdapterIdentifier
              • Direct3D8.GetAdapterModeCount
              • Direct3D8.GetAdapterMonitor
              • Direct3D8.GetDeviceCaps
              • Direct3D8.RegisterSoftwareDevice
            • ▶Direct3DBaseTexture8
            • ▶Direct3DCubeTexture8
            • ▶Direct3DDevice8
            • ▶Direct3DIndexBuffer8
            • ▶Direct3DResource8
            • ▶Direct3DSurface8
            • ▶Direct3DSwapChain8
            • ▶Direct3DTexture8
            • ▶Direct3DVertexBuffer8
            • ▶Direct3DVolume8
            • ▶Direct3DVolumeTexture8
          • ▶Functions
          • ▶Vertex Shader Declarator Functions
          • ▶Types
          • ▶Enumerations
          • Texture Argument Flags
          • Flexible Vertex Format Flags
          • Error Codes
        • ▶Direct3DX Visual Basic Reference
        • ▶Vertex Shader Reference
        • ▶Pixel Shader Reference
        • ▶X File Visual Basic Reference
    • ▶DirectX Audio
    • ▶DirectInput
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶Glossary